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Al
August 29th, 2004, 08:04 pm
:sweatdrop: I don't know if this has been done before, or if this topic will be interesting, but here goes nothing.

Discuss battle systems in rpgs. What do you like? What do you hate? Anything you'd like to change or improve on?

And can you come up with your own?

Wraith
August 29th, 2004, 08:08 pm
CTB's (Conditional Time Battles) make the game way too easy. ATB's (Active Time Battles) makes you think on your feet, which is a good thing.

Unknown
August 30th, 2004, 05:37 pm
Umm........ I love a battle systems......... like star ocean 2...........

Noir7
August 30th, 2004, 05:42 pm
The battle systems in FFX and FFX-2 were superb, probably the best I've ever seen. Too bad X-2 sucked donkey pipe X_X

Alone
August 30th, 2004, 05:46 pm
i like the system where you have to plan ahead, guessing who will be attacked by the enemy and (if youre fighting a boss who kills you after one hit) you have to heal him in advance and if you make a mistake you lose...

Now thats hard and the way i like it ;)

Elite666
August 30th, 2004, 07:02 pm
My favourite type of battle system is an active turnbased system like the one found in the Mario RPG games. It's easy enough that it's accessible to anyone and it never makes you feel as though you're just an observer to the battle like the FF series. It can also have a lot of depth like the combos in M&L:SS.

Sinbios
August 31st, 2004, 06:04 pm
enix systems. oh yeah.

Kou
September 1st, 2004, 02:15 am
Originally posted by Wraith@Aug 30 2004, 08:08 AM
CTB's (Conditional Time Battles) make the game way too easy. ATB's (Active Time Battles) makes you think on your feet, which is a good thing.
Definitely. Sqaure invented a superb battle system.

But then, my favorite has to be real time "Action" like Tales of Phantasia/Star Ocean 2. (Control one guy like ARPG, give commands to rest)

I've seen one game with a rather interesting battle system, where each character was given a certain amount of time depending on their agility (like 5 secs) to do any action s/he likes.. so you can make like 15 attacks or 5 depending on how fast you'd hit the button.. XD

MirokuMayasaki
September 1st, 2004, 03:08 am
I definetly like the battle setup with FFXI. Mainly because of the fact that it has more than one real-life person cooperating. It's alot more team oriented. I remember in some of the FF games... (ie FF3) You could be an uber one person team with only one character. Mog rocked by the way... I beat Kekfa (boss of the game) with just him considering everyone else died and mog was...uber. Anyway, in FFXI you dont have to play the healer and the tanker and the black magic nuker. You take your job, do your job in your party and it makes things happen. FFXII is going to be really odd, they are going to have the same battle setup, only with AI instead of human players...*shudders*

One battle setup that I definetly hated was Chrono Cross... I liked the game since it was part of the Chrono Trigger series...but the battles were dumb. If you used magic it would take 7 points towards your next turn. If you had 1 positive point towards your next turn, your turn would come up and if you used magic you'd get -6 for your next turn and it's really easy when you play it, impossible to explain though. I just found the whole setup rather...pointless. Why didnt they leave it like Chrono Trigger?

souma_hatsuharu
September 1st, 2004, 04:46 pm
yeah yeah yeah~! real action type - 3rd person~! sooo much fun. TOD and eternia~! combos and whooooooaaaa oh so cool~! cuz if you play enuf atb games...it get repetitive and basically you do the same thing over and over again X_X

Al
September 2nd, 2004, 04:07 am
Maybe I'm biased, since I haven't played many RPGs, but I think the battle system for "Tales of Symphonia" is excellent and innovative. What I like about it is that not only is it in real-time (making it fast and exciting), it's also multiplayer! So although one player controls the storyline, you and three friends can battle at the exact same time. Great party fun!

However, when we rented the game (I should really buy it one day, we already owe late charges, heh), it didn't come with an instruction manual, so a lot of the moves were confusing to us. But what I have been able to understand so far is that the A button is good for melee attacks, and the B button (combined with the joystick) is good for your set special moves. No need to go through a pesky menu!

A review of the game and more details on the battle system may be found here (http://www.apollolounge.com/editorial/gc/symphonia/talesrev.htm).

Kou
September 2nd, 2004, 04:55 am
hm... never thought that kind of game would work, because the other are watching most of the time.. but innovative idea

Elite666
September 2nd, 2004, 05:30 am
It wouldn't work if it was made as a multiplayer game but it works fine if you look at it as a single player game with multiplayer thrown in to give the people watching something to do.

Alone
September 2nd, 2004, 06:34 pm
only two enix fans...

i dont like the ATB cause it looks too much like Action games

Venz0r
September 3rd, 2004, 10:40 am
I enjoyed FFVII's TBC. FFT's, too, though it doesn't really seem like it at first glance.

Your time bar fills up like any other FF game, and it fills faster depending on what you do in a turn. FFVII wasn't like that, but with magic and summoning.. Can't go wrong.