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View Full Version : skycc????????



mzrkbwyj
August 8th, 2010, 05:51 am
The idea is to use your hit and run move after his assault phase before your turn to place you with 6" of one if his units you'd like to destroy. If you have two inferno pitols and a plasma pistol on the sera superior at this point you'll be throwing out 6 ap 2 shots 4 of which have re-rolls plus whatever substantial re-rolled bolter fun the others bring. It's great way to vanish a termiantor squad, tank, daemon prince or big nid in a single turn and most opponents will probaly never even see it coming. They certainly won't see 4-melta dominion level firepower coming.

Who rapids fires Seraphim afterall.

Best part is after/if he charges you you can just H&R out and lay into him with it again next turn. Unlike other shooting units there's no way to lock this one down in a safe close combat to avoid it's wrath.

Protip: If you have to assault for a turn for whatever reason when moving your seraphim into combat move your inferno pistols and superior last so that they can "lap around" more to engage the unengaged enemy models toward the back of the enemy unit. This is so that when you hit and run away they'll likely end up closer, and hopefully still in range of that enemy unit for a possible twin inferno/plasma RF.

M
August 8th, 2010, 03:22 pm
http://www.warseer.com/forums/showpost.php?p=6252&postcount=10

God I love adbots...