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View Full Version : The Grand List of Console RPG Cliches



slowdive
September 30th, 2005, 11:32 am
http://project-apollo.net/text/rpg.html


Some of my favourites,

Flow of Goods Rule
The quality of goods in the world is dependent upon the shop's distance from the final dungeon. It doesn't matter if the town you start in has a huge thriving economy and is the center of world trade, it will always have the game's worst equipment; and even if that village near the end is isolated and has only three people in it, it will have the game's best equipment.

But They Don't Take American Express
Every merchant in the world -- even those living in far-off villages or hidden floating cities cut off from the outside world for centuries, even those who speak different languages or are of an entirely different species -- accepts the same currency.

Thousand Year Rule
The Ancient Evil returns to savage the land every thousand years on the dot, and the last time it showed up was just about 999.9875 years ago. Despite their best efforts, heroes of the past were never able to do more than seal the Evil away again for the future to deal with (which brings up the question of just how exactly does this "sealing away" work anyway, but never mind.) The good news is that this time, the Evil will get destroyed permanently. The bad news is that you're the one who's going to have to do it.

If You Meet The Buddha In A Random Encounter, Kill Him!
When you're out wandering around the world, you must kill everything you meet. People, animals, plants, insects, fire hydrants, small cottages, anything and everything is just plain out to get you. It may be because of your rampant kleptomania (see Garrett's Principle.)

Dungeon Design 102
When you are confronted by two doors, the closer one will be locked and its key will be hidden behind the farther-away one.

Puddin' Tame Rule
The average passer-by will always say the same thing no matter how many times you talk to them, and they certainly won't clarify any of the vaguely worded warnings or cryptic half-sentences they threw at you the previous time.

Perversity Principle
If you're unsure about what to do next, ask all the townspeople nearby. They will either all strongly urge you to do something, in which case you must immediately go out and do that thing, or else they will all strongly warn you against doing something, in which case you must immediately go out and do that thing.

Well, So Much For That
After you have completed your mighty quest to find the object that will save the known universe, it will either a) get lost, b) get stolen, or c) not work.

Law of NPC Relativity (Magus Rule)
Characters can accomplish superhuman physical feats, defeat enemies with one hand tied behind their back and use incredible abilities -- until they join your party and you can control them. Then these wonderful powers all vanish, along with most of their hit points.

You Always Travel In The Right Circles
Whenever you meet a villager or other such incidental character who promises to give you some great piece of needed knowledge or a required object in exchange for a seemingly simple item, such as a bar of soap or a nice straw mat, be prepared to spend at least an hour chasing around the world exchanging useless innocuous item after item with bizarre strangers until you can get that elusive first item you were asked for.

Bed Bed Bed
A good night's sleep will cure all wounds, diseases, and disabilities, up to and including death in battle.

"Silly Squall, bringing a sword to a gunfight..."
No matter what timeframe the game is set in -- past, present, or future -- the main hero and his antagonist will both use a sword for a weapon. (Therefore, you can identify your antagonist pretty easily right from the start of the game just by looking for the other guy who uses a sword.) These swords will be far more powerful than any gun and often capable of distance attacks.

:lol:

pifish
September 30th, 2005, 01:04 pm
That is rather entertaining.

mystery_editor
September 30th, 2005, 02:57 pm
Its so true...

Inbetween
October 1st, 2005, 02:56 am
they are kind of cool. The #12 (Yuna's rule) on the list is annoying. It happens on like every game. The only series that I have seen that dosent do that is the Kingdom Hearts. (from KH1 to KH Chain of Memories)

pifish
October 1st, 2005, 01:45 pm
Yeah and quite a few of those don't apply to Morrowind either, in fact most of them don't.

Sinbios
October 3rd, 2005, 04:26 am
Morrowind is an American RPG. Those rules are apparently for Japanese RPGs.

pifish
October 3rd, 2005, 01:11 pm
True and American gigantic fighting robots could kick the daylights out of Japanese gigantic fighting robots too.

slowdive
October 4th, 2005, 08:45 am
True and American gigantic fighting robots could kick the daylights out of Japanese gigantic fighting robots too.
Why get wound up about it?

pifish
October 4th, 2005, 01:14 pm
I'm not getting wound up about anything just making a point.

M
October 4th, 2005, 08:28 pm
All in all Gigantor pwns all!!!

Well, KOTOR kinda followed the same suit, and it's american (at least I think :heh:). It never fails to just sit down and find these quarky things online- it's just flat out entertaining!

pifish
October 5th, 2005, 12:49 am
I want to play KOTOR, but I can't be bothered to go out and buy it, also I can't wait for Oblivion, ahh American RPG's.

Sinbios
October 6th, 2005, 02:04 am
I'm not getting wound up about anything just making a point.
I... fail to see your point. And most American mecha are pretty lame. I mean, mech assault? Pfft.

pifish
October 6th, 2005, 05:34 am
Gasp! What are you saying! American mechanoids are the greatest! Battletech universe 'bots are the coolest! And let's not get started about the Transformers only the best animated gigantic fighting robots!

RD
October 6th, 2005, 06:51 am
To bad, transformers is an Anime. Anime isnt American.

I think Gundam is the best when it comes to Mech games and cartoons.

~
OnTopic: Alot of those Cliches dont work with new RPG's, which are more complext and harder ;)

pifish
October 6th, 2005, 12:47 pm
I always thought that the Transformers were a US thing, they were first screened in the US and the comics I do believe were done by Americans. And I thought it was just a cartoon for entertaining children not an "anime".

mystery_editor
October 6th, 2005, 01:54 pm
no, its an anime alright.

Egmont
October 9th, 2005, 05:23 am
This really reminds me of Jung's Hero Archetype (http://www.google.com/search?hl=en&q=Hero+Archetype). How each culture has a plethoria of Hero tales, and they all have the same elements in it; ie The Odyssey, Star Wars, Hamlet, The Lion King.

pifish
October 9th, 2005, 11:04 am
We did heroic archetypes in English last year, we watched the Matrix.