Kalveth
October 8th, 2005, 03:17 pm
Allegiance is a great game, and it's a free online tactical flight sim. The idea is very innovative however be warned that the learning curve is virtually nonexistent. Here's the description from the website.
"Allegiance is a team-oriented online multiplayer space combat simulation with real-time strategy (RTS) elements. It could be described as a much-improved "X-Wing vs. Tie-Fighter." Whereas most multiplayer online games have a very simplistic concept of teamwork, if any, Allegiance distinguishes itself by having a strategy interface that demands teamwork in order to accomplish anything. Despite all these advancements, Allegiance still works great on a Pentium 2 computer with a 56k modem.
Allegiance can be played exclusively on LAN or internet servers. While it offers a multitude of gameplay modes with up to six teams, by far the most popular is the two-team conquest mode. In this mode, each team has a designated commander who oversees the asteroid mining operation, invests in the tech tree, buys and constructs new bases and commands the team in a semi-RTS like fashion from an overhead 3D map. The gameplay area is several sectors of space filled with asteroids on which the bases are built. There are roughly five tech-trees to pursue, resulting in a vast variety of different approaches to winning the game, including but not limited to: behind-enemy-lines teleport attacks, fighter raids, bombing, capturing enemy bases, stealth attacks and big capital ships. Typical games consist of 20 to 30 players per side, but big games can support up to 200 players simultaneously.
Allegiance was released in 2000 by Microsoft. Unfortunately, it was let down by some serious bugs that took too long to iron out, a pay-per-month scheme, and lack of developer support and marketing. The game used to be hosted as part of Microsoft's Zone gaming service, but was eventually abandoned. Not to be defeated, a group of independent Allegiance players spearheaded the effort to keep the game alive and running. What eventually became the Free Allegiance Organization (FAO) kept the game operating by hosting its own lobby and game servers and by writing their own bug fixes for the game.
In February 2004, Microsoft released the source code for Allegiance, and cited the devotion of its hard-core players for doing so. Now at last the game is truely free, the bugs that crippled the initial release have been fixed, and the game development is continued by the community. It still remains the best team-oriented multiplayer action/sim game on the internet."
If you're still interested please visit the following links for more information:
http://www.freeallegiance.org/
http://www.freeallegiance.org/login.shtml
And also please register for a forum account, as well as to read through a bit of the crash course on alleg academy
http://www.alleg-academy.org/
If you need any help feel free to pm me on the boards, my freeallegiance board nick is kalveth
If you see me in game, feel free to ask for help, my callsign in game is
kalveth@SRM
edit: this game was released in 2000, don't worry about system requirements, it can probably run on a p2 :P , a broadband connection would help but lotsa people play on a dial up connection, also a joystick is not needed, I'm a keyboard and mouser myself.
"Allegiance is a team-oriented online multiplayer space combat simulation with real-time strategy (RTS) elements. It could be described as a much-improved "X-Wing vs. Tie-Fighter." Whereas most multiplayer online games have a very simplistic concept of teamwork, if any, Allegiance distinguishes itself by having a strategy interface that demands teamwork in order to accomplish anything. Despite all these advancements, Allegiance still works great on a Pentium 2 computer with a 56k modem.
Allegiance can be played exclusively on LAN or internet servers. While it offers a multitude of gameplay modes with up to six teams, by far the most popular is the two-team conquest mode. In this mode, each team has a designated commander who oversees the asteroid mining operation, invests in the tech tree, buys and constructs new bases and commands the team in a semi-RTS like fashion from an overhead 3D map. The gameplay area is several sectors of space filled with asteroids on which the bases are built. There are roughly five tech-trees to pursue, resulting in a vast variety of different approaches to winning the game, including but not limited to: behind-enemy-lines teleport attacks, fighter raids, bombing, capturing enemy bases, stealth attacks and big capital ships. Typical games consist of 20 to 30 players per side, but big games can support up to 200 players simultaneously.
Allegiance was released in 2000 by Microsoft. Unfortunately, it was let down by some serious bugs that took too long to iron out, a pay-per-month scheme, and lack of developer support and marketing. The game used to be hosted as part of Microsoft's Zone gaming service, but was eventually abandoned. Not to be defeated, a group of independent Allegiance players spearheaded the effort to keep the game alive and running. What eventually became the Free Allegiance Organization (FAO) kept the game operating by hosting its own lobby and game servers and by writing their own bug fixes for the game.
In February 2004, Microsoft released the source code for Allegiance, and cited the devotion of its hard-core players for doing so. Now at last the game is truely free, the bugs that crippled the initial release have been fixed, and the game development is continued by the community. It still remains the best team-oriented multiplayer action/sim game on the internet."
If you're still interested please visit the following links for more information:
http://www.freeallegiance.org/
http://www.freeallegiance.org/login.shtml
And also please register for a forum account, as well as to read through a bit of the crash course on alleg academy
http://www.alleg-academy.org/
If you need any help feel free to pm me on the boards, my freeallegiance board nick is kalveth
If you see me in game, feel free to ask for help, my callsign in game is
kalveth@SRM
edit: this game was released in 2000, don't worry about system requirements, it can probably run on a p2 :P , a broadband connection would help but lotsa people play on a dial up connection, also a joystick is not needed, I'm a keyboard and mouser myself.