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View Full Version : Fugal Pieces in RPG Compositions...



Gnomish
June 23rd, 2004, 08:06 pm
I've become fascinated with the form of Fugue ever since I started becoming a Bach lover about a year ago. :P But just lately I've started studying the anatomy of fugues and learned a lot from treatises about it and am currently reading The Study of Fugue. I hope one day to make fugues as great as Bach... although I doubt that's possible! :sweatdrop: Anyway, my question is:

Do RPGs ever have songs that use fugal techniques? Would it be weird to make fugues and have them put into video games? The difficult thing about fugues is that it's hard to make them thematic... any ideas of how to do that?

Alfonso de Sabio
June 23rd, 2004, 08:09 pm
Man, you're flugal/Bach love is unhealthy.

I've never heard a fugue in an RPG. Maybe it would work in a video sequence.

Gnomish
June 23rd, 2004, 08:12 pm
:( That's sad... :P Fugue is so complex. But couldn't it work for almost anything, as long as it had a good subject and good instrumentation? :)

Alfonso de Sabio
June 23rd, 2004, 08:13 pm
Yeah, I guess. Just make it fitting.

Noir7
June 23rd, 2004, 11:20 pm
I don't know about Fugues, but RPGs do have classical songs. Often they are composed in a classical style, and then edited and 'modernized' and there after tweaked to fit the scene. Most of the VG soundtracks are composed as piano solos in the beginning, not saying all of them are.

Al
June 24th, 2004, 01:55 am
I think you're out of luck in finding fugues in RPGs. The target is the modern audience, and sorry, most of them won't appreciate the fugue. Also, composing a fugue is incredibly hard, you know that. :P It takes years of study with professors and such.

Gnomish
June 25th, 2004, 07:14 am
I think that the most difficult part about composing a fugue for an RPG would be:

In most RPG songs, each song is given a certain mood or atmosphere or feeling to it, such as sadness, happiness, a forest, evil, sailing, etc. and since fugues modulate keys and have both happy and sad/evil parts in them (unless you keep the exact intervals of the theme in modulations) so it wouldn't fit a certain mood throughout the whole piece, really... Some fugues that sound evil (BWV 574 and The Little Fugue in G Minor by Bach) end up sounding quite happy at some parts because of modulation - I guess that's the main problem...

Al
June 25th, 2004, 12:18 pm
Nah, I believe that modulation can be controlled to keep the desired style and mood. It's mostly the counterpoint that's hard to write for, the main problem.

IcyLucca
June 26th, 2004, 05:45 am
ahhhh Fugal one of the most complex and hard to write thing i have ever known :/ ...

Hmmm Fugal in RPG...i dun think so...

Fugal is very complex and seem to catch alot of attention (^.^ well they DEFINATELY catch MY attention) ...most peices in RPG are "background music" so..fugal = nono

Plus...Dun think ppl that can write a Fugal (my unreach able dream TT______TT)will put it in an RPG *doesn't attract much attention ;) *

I disagree when u said that RPG music must have a certain atmosphere though...
For example: Dragon's prayer (dragon's wish etc..) *scary to...pretty :heh: *

PS: hmmmm did u listen to music from Saga Frontier 2

Gnomish
June 26th, 2004, 06:13 am
Haven't heard anything from Saga Frontier, but I have all the scans of the piano transcriptions of the original Saga Frontier, as long as some of the songs from the soundtrack. :D

Anyway... I guess fugue doesn't appeal enough to attract any attention in video games... :P It does give you a sort of formula to compose by, though, once you know all (:P) the counterpoint and contrapuntal variations on a fugal subject. (It's ok if nobody understood that! ;))