Log in

View Full Version : Making Games help



XetroxIV
November 22nd, 2005, 02:35 pm
I wanted to know what do I need to know about amking video games. and what software do I need to help me out. Cause I wanted to do this a my job when I graduate collage. (still in HS, And want to work for Nintendo. NOA or NOJ)

Thanks

Zach
November 22nd, 2005, 06:33 pm
Depends what you want to do; specialise in stories, mechanics, art, etc of a game. You won't be able to make a decent game on your own, buddy.

XetroxIV
November 22nd, 2005, 06:48 pm
I want to be a game desiger or a game programer

Phenix
November 22nd, 2005, 08:45 pm
Find a place that does a course that is either programming or design oriented. That should give you a decent start also some places now offer courses that are centered around creating games one way or the other.

I'm currently in first year of a course that is mostly programming and its pretty hard going between the programming itself and the maths involved for the next few years 3D & 2D graphics.

As for softwear it depends on what you programming for, and the only thing your likely to be able to get your hands on easily is a C or C++ compiler. If your going to do a programming course some experence will help a lot as recently languages all use the same sort of features(loops, variables ect), the only problem with that is learning the new way of how to impliment in in the language may take a little time

toki
November 22nd, 2005, 11:46 pm
well you can try RPG maker
i think the most recent version is the 2003?
so its RPG maker 2003

where to download it? google is your friend...

the main difference with the 2000 and 2003 versions is..
2000 is stuck in a stupid battle thing... (lol i cant explain)
2003 is a side on view battle.. and has an atb strategy to the battles...

remember to download sprites and the sort if you dont want to work with the custom sounds and visuals that they give...

pifish
November 24th, 2005, 06:34 am
Well to be a software enginner and as such a game programmer, you'll need to study plenty of Maths(Extension of Specialist or Advanced, highest ou can study effectively), Physics and of course programming, to that end you'd need to learn something like C or C++, maybe even Java.

tanonev
November 26th, 2005, 03:30 pm
Depends on what part of the game you plan to do. The algorithmically difficult code, such as a physics engine, is usually reused throughout several games, thanks to the OOP paradigm. Same with graphics engines. If you wanna code this, er, hardcore stuff, you'll need a LOT of knowledge about math and physics (two years' worth of each, at the very least).

Avoid stuff like RPG Maker, MUGEN, etc. I believe in the industry, you will use software packages vaguely similar to those Tinkertoy-ish packages, but they'll give you a lot more programming power. Therefore, to get the experience of programming games, you should practice by programming from scratch. Learn C++ and/or Java, focusing on concepts rather than on implementation details.

EDIT: By two years' worth of math and physics, I meant college-level. Also, try applying to schools that specialize in the area (i.e., Nintendo College), or applying to summer programs that give you some extra experience. If the summer programs are a little too expensive, then code on your own. Try to recreate some traditional games. Good projects for teaching the basics of programming: Hangman, Boggle, Minesweeper, Tetris, Snake. Then, if you're feeling courageous, try making a small version of RPG Maker or something like that.