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XetroxIV
January 4th, 2006, 12:30 pm
I had a dream to start my gamming business (Making Games).

Me and my friends we'll help out (There good at this sort of thing)

My company name will be called Xetrox4 or Denile

Just wanted to know if those are good gamming business names. And I need help making a logo for my company so if you got any logos that whould go with those names (Xetrox4 or Denile) That would be greatly appreciated.


Thanks :)

M
January 4th, 2006, 02:35 pm
I'd go with Xetrox4. Could I suggest to change the number to roman numerals XetroxIV looks pretty cool. You could make the roman numerals very large (so on screen it would be XIV) and on the 'X's write out the rest of Xetrox's name. I'm no good at logo making, so yeah.

XetroxIV
January 5th, 2006, 12:26 pm
I was going to do this:
Company Name: Xetrox4 (Black w/red outlining)
Logo X4 (The 4 on the X)


::EDIT::
Co. Name(s)
http://img229.imageshack.us/img229/3530/xetrox47kx.png
http://img202.imageshack.us/img202/4957/xetrox425zh.png

Logo:
http://img462.imageshack.us/img462/8122/xetroxlogo5fb.png

Tell me if the logo is good, and which Co. Name is better. (Or do I have to make a new Co. Name all together.)

pifish
January 5th, 2006, 01:35 pm
Well as for X4, think about the "X" series of Games, I believe they recently released "X3", as for Xetrox 4? I must say, what? Does it mean anything or is it just adhering to the X makes anything uber cool and good doctrine? I know I'm being a bit of a wanker but most companies (not just internet people who released freeware) don't have weird or tripped out names, they normally use standard words (Monolith, Bungie, Sierra, Pandemic) or acronyms that stand for something, or at least they might. Anywho honestly I think Xetrox 4 is a bit of a silly name, but that is just my own opinion.

Neko Koneko
January 6th, 2006, 07:08 am
How to set up a gaming business:

1) learn to spell it right
2) get lots of money
3) buy ID software
4) done!

pifish
January 6th, 2006, 11:11 am
Wow, you know I just noticed that it was misspelt, anyway I thought that by "Gaming Business" he meant like a "company" that makes freeware on the internet. If a 17 year old was serious about making commercial games, phew that would be quite something.

XetroxIV
January 6th, 2006, 02:01 pm
Originally Posted by:pifish
Wow, you know I just noticed that it was misspelt, anyway I thought that by "Gaming Business" he meant like a "company" that makes freeware on the internet. If a 17 year old was serious about making commercial games, phew that would be quite something.


Yes I am serious about making a Gamming Company. Not some Freeware Internet thing. I want to be like a Gamming Company that produces very good games. I have my two friends that would help me with this (like I said before they are good at computers/programming), and when I graduate High school I can buy/own a business and hire my own programmers, designers, testers, and whatever I need else.

And I will get this company going, and I will make good games. Games that the gamers have been waiting for, but the company were to afaird to do so.

pifish
January 6th, 2006, 02:11 pm
Well I for one am waiting for STALKER and TES: 4.

Neko Koneko
January 6th, 2006, 04:56 pm
Haha, nice words Chibi, I talked like that 4 years ago too. Don't expect it to happen though, it just won't work. You can't even spell "gaming" right, let alone set up a business about it.

Aera
January 6th, 2006, 06:21 pm
Yeah. It's uh... pretty much impossible.... Unless you have like... billions of dollars to pay for all the equipment, testing, and workers you'll need. Then you can go hire people like crazy...

Phenix
January 6th, 2006, 09:11 pm
And I will get this company going, and I will make good games. Games that the gamers have been waiting for, but the company were to afaird to do so.

Games like that don't sell in large amounts, with the cost of developing games today its lucky if the developers make a profit out of it. And there is the fact that I've been quoted that programmers only code around 10 lines of documented code a day. Its all ok to code hundreds of lines of code but to actualy go back and fix any bugs that appear after god knows how long without any real guide of what the code does is almost impossible.

crackthesky
January 6th, 2006, 09:18 pm
plus, you got competitors. just cuz you release a fairly good game that seems appealing wont make you better than the big guns out there, who have been making tons of profit, and have tons of experience on knowing what gamers want and introducing new stuff.

also, it'll take time. by the time you have every thing set up w/ money, workers, a headquarter and all that, the other companies that have been already running for years probably introduced all the new stuff, and any new games created wont be original, just based on previously released stuff.

all in all, good luck :mellow:

EDIT:
lol a logo's gonna get you nowhere w/o resources and money :whistle:

M
January 6th, 2006, 09:40 pm
I would not suggest jumping into making a game off the bat. Get the tutelage that is required and join a company for a while. You'll learn the inner workings of a gaming business, and you can up your savings. Then I would evaluate the situation. Sure making a game and calling it your own is a definate plus, but wouldn't you feel more satsified if you were a part of a major game like FEAR or UT2004 or Half-Life? Make the decision on your own. If you didn't leave too big of a mark on the business, then they won't hire you back...

I'd turn a blind eye to actually making a business and just join another one that's already created. That's my advice.

Elite666
January 6th, 2006, 10:08 pm
So are you trying to get in the business of making games (gaming) or making some sort of business about conversations betweeing whalers (gamming)?

Anyway, you should probably realize that teams for game development are usually 30-70 people these days and budgets for them are often $5 million or more. It will be near impossible for you to get a publisher to back a company of 3 unproven highschool grads, especially if you're trying to make a highly innovative game.

In otherwords, you may want to check out reality before getting too hung up on this "gamming" business of yours. Unless you actually are talking about whaling conversations, then I suppose it would be possible.

RD
January 6th, 2006, 11:16 pm
Haha, nice words Chibi, I talked like that 4 years ago too. Don't expect it to happen though, it just won't work. You can't even spell "gaming" right, let alone set up a business about it.

I wouldnt be so negative. Remember Chrono Trigger Resurection? The guy who started it was in his very early 20's. And now Square is intrested in him.

SilverDeath
January 7th, 2006, 12:53 am
its definately a good idea to get established in an existing company and then split off and form your own. but that doesnt have a high rate of sucess so i'd work on your first good game in the company you joined get some support from co-workers, present it to a publisher, if they accept, form your own company with rights to the game, and hope for the best. oh, and try to get a colledge degree first it is an extremly good idea, otherwise your chance of being hired is small

Neko Koneko
January 9th, 2006, 11:43 pm
I wouldnt be so negative. Remember Chrono Trigger Resurection? The guy who started it was in his very early 20's. And now Square is intrested in him.

But he doesn't have his own company, now does he? And next to him there are five other people on that site. And keep in mind they didn't do any music, or story, or character development. They only did 3D models and a game engine. I'm not saying that isn't impressive, but it's not even half of the work that needs to be done to create a game.

BTW, speaking of CTR, Square's proven to me that they are utter retards for not adopting the project, but that's just my opinion on the matter.

RD
January 10th, 2006, 12:16 am
Lols, true. But still.. Eh.. never mind.

And I really hoped Square would help the project. But then agian, wouldnt you think they would have seeing how they have been doing remakes for FF games? Maybe they are making a true sequal or remake and just not telling us ._.

SilverDeath
January 25th, 2006, 08:16 pm
maybe
just maybe

Kakashi Sensei
February 4th, 2006, 02:15 am
Id propably learn all this stuff i need to and i would love to join Square enix capcom or namco but those are HUGE companies

tanonev
February 6th, 2006, 04:24 pm
Games like that don't sell in large amounts, with the cost of developing games today its lucky if the developers make a profit out of it. And there is the fact that I've been quoted that programmers only code around 10 lines of documented code a day. Its all ok to code hundreds of lines of code but to actualy go back and fix any bugs that appear after god knows how long without any real guide of what the code does is almost impossible.

Programmers are like artists: the average coder can get you that much. A "good" coder, oddly enough, is some 40 times as efficient as an average coder. Large gaming companies tend to hire exclusively from "good" coders, which is how they manage to get high quality games to market in a relatively short time span.

If you were to start a game company, keep in mind that you probably wouldn't be able to hire "good" coders unless you're extremely lucky OR unless one of those friends of yours is a "good" coder.

SilverDeath
February 14th, 2006, 01:33 am
very good point.*passes out Kudos*

seriously, take our advice, you do not wanna end up a reject with no money

RD
February 14th, 2006, 01:50 am
Two words though: Ha Bee. Hobby, it should be your hobby. Untill you get millions from Microsoft or Nintendo or even Sony. Starting your own game company sounds like fun, and you might even make a good game, but the chances of you getting well known is not that high. If its your goal to make quality games (why make games if they will only be crap!?) then just try to join an exsisting company.

SilverDeath
February 14th, 2006, 02:11 am
i agree

Gand
February 14th, 2006, 02:46 am
I would not suggest jumping into making a game off the bat. Get the tutelage that is required and join a company for a while. You'll learn the inner workings of a gaming business, and you can up your savings. Then I would evaluate the situation. Sure making a game and calling it your own is a definate plus, but wouldn't you feel more satsified if you were a part of a major game like FEAR or UT2004 or Half-Life? Make the decision on your own. If you didn't leave too big of a mark on the business, then they won't hire you back...

I'd turn a blind eye to actually making a business and just join another one that's already created. That's my advice.
Don't let anyone stomp on your dream, but the gaming industry has some pretty insane barriers of entry. Mies is right; you need to get into the industry and learn how it works first. While you are working for a company, you can develop your own game on the side. If the ideas are good enough, people will give you money to develop it (producers).

Also be prepared for a lot of hard work. I've heard the gaming industry is one of the most overworked out there.

tanonev
February 16th, 2006, 01:04 am
Good point. You can always dream, and perhaps you can make your dream a reality. However, dreaming itself isn't enough; it takes a LOT of work and a fair amount of luck as well. But consider an upstart like GameFreak, or a previously unknown company like Hal Laboratories. Because of some VERY good, very innovative titles, they're now immensely successful.

SilverDeath
February 16th, 2006, 02:54 am
this is true, but this is one in a million, if you want to take those odds, get some experiance first, test the waters, otherwise, youll be too stressed to get things done