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View Full Version : Pros and Cons of Halo(1&2)



XetroxIV
January 6th, 2006, 12:37 pm
When I make my gamming business I want to make a game that is at the same level or better then Halo. So I want to know from you guys what I should do if I wanted to make a FPS game that is truely better (and realistic) then Halo, and the Pros and Cons of Halo.


Here's what I'm going to that Halo didn't

Longer story
Main Character has to talk a little bit more
Ragdoll effect (like what Halo 2 had, when you shot the guys hand it would jolt back.)
Smart AI ( Like you can hit the gun from their hands and they would try and doge the bullets and go get their gun they droped, and start shooting you. But not TO smart.)


That's all I can think of. If you got any helpful hints for my game they will be welcomed.
Thanks

pifish
January 6th, 2006, 01:47 pm
As someone pointed out on another forum, to be truely realistic, you die, that's it your last 7 hours of playing are done, you'll have to start over, because in the interests of realism you can't save or reload your game. Anywho I think that in some cases well done animation can be better than silly looking ragdoll effects where people drop into unsightly heaps. Anyway Halo's story is actually very interesting, sure not as big as Marathon's is supposed to be but still rather interesting. Anyway I thought that Halo's story was good, although Halo 2's didn't really do anything to advance much.

Anyway some of the coolest sequences in Halo were those dramatic ones, like the opening, or the escape pod, and of course the the Warthog/Ending sequence, I really thought those bits were awesome, but I didn't really see any any of those moments in Halo 2.

As for smarter AI, what they sometimes do in Halo 2 is what should happen, (take cover, fire, dash for next piece of cover, fire etc.) Of course as we all know staying in cover is the best way not to get shot although for Elites with their pride and all they can be excused for being slightly exposed.

Theshadowofdoubt
January 6th, 2006, 01:56 pm
Depends on the FPS.

Super Soldier - You against the world. Offer a great deal of guns, wide array of enemies depending on the area. Have a destructable and useful environment. Give a good background, don't skip out on the small stuff. Develope certain abilities or have a sort of special move with certain gun types.

The Gang Bang - If your going to have allies, give them the following. Personality (If they get hit, they duck and cover. If your pinned down they will help you out. Depending on what position they have then give them traits that would match thost. Such as with a flamethrower guy. Have him be a pyro.)

More later. Computer teacher saying turn off computer <_<

pifish
January 6th, 2006, 02:13 pm
If they get hit they should go down and scream in pain, whilst you and other sqaud members try and help him or her out.

XetroxIV
January 6th, 2006, 02:30 pm
So what you guys are saying that I shouldn't use the ragdoll effect? Then what should I do. And I ment by realistic is what the gamers want, like you can hurt/blowup anything or do anything you want. And wanted to make a
Si-Fi FPS like what Halo is. (Why I keep saying Halo cause Halo is one the best FPS out now.)

crackthesky
January 6th, 2006, 07:55 pm
instead of all focus on single player, think about multi-player also.

90% of the ppl i know only play halo 2 online.

and halo 1 at LAN parties.

its the face pace, hectic multiplayer gameplay that appeals to me. not as much halo 2 as halo 1 though, since halo 2 is waay to complicated and noobified.

as for halo been the best fps, that can be argued.

pifish
January 6th, 2006, 11:22 pm
I didn't say that ragdoll effects were bad, but done badly they can, I'm just saying that sometimes animation of someone's unfortunate demise can be more entertaining than blowing them around a room (play SoF2 just remember to shudder at the unskippable plot sequences and the stealth parts).

As for damaging anything you want, I fairly sure that there's a reason that the latest FPS's don't do that, probably that a) it's probably really hard to do or b) the system required to run such a 'true' simulation would be enormous.

SilverDeath
January 7th, 2006, 12:21 am
you have to be realistic on the destructable enviroments, such as
1) not everything is destructable(no matter how hard you try you cant blow up an entire ship with infintry weapons)
2)not every weapon can cause destruction(assault rifles will not make an explosin with out special ammo)
3)when you fire a tank shell at a building that part of the building is at least visibly damaged
4)realistic damage(a gernade will damage in a certain pattern)

heres an idea for a set of weapons for the game (basic essentials)
any sub machine gun
assault rifle
gernade
pistol
explosive launcher(rocket, mortor, etc.)
shotgun
sniper
heavy machine gun
close combat weapon(ex. a combat knife)
Alien weapons

remember even in a sci-fi the weapons, vehicles, and scenarios need to abide by the natural laws(physics, energy, etc.)

crackthesky
January 7th, 2006, 12:42 am
looking at that list, a close combat weapon would seem pretty useless :mellow:

tourist
January 7th, 2006, 01:52 am
Probably just to add to the realism. They are useful in the fact that you can brag about killing some noob with the knife, of course.

The music in Halo, as well as the voice acting is nothing short of spectacular. Just the grandeur the game eminates, one of my favourite parts (though I like to call it scene) in Halo was rescuing those soldiers in the valley after your pod crashes near the start. Looking up to the sky and seeing the sun shine down and the whole siege thing was great.

SilverDeath
January 25th, 2006, 08:01 pm
yeah that was pretyy nice

a con of the Halo games, is that you are the last spartan, meaning all your back up is so many levels beneath you that its sad, the missions your on will kill humans in a heartbeat, so the marines last like one firefight, if that.

make sure to make adequate backup. plz. i might play this game and i want backup on super-omega-ultametley-impossible mode. plz

tourist
January 25th, 2006, 11:52 pm
:unsure:

I don't think that is a real "con"

RD
January 26th, 2006, 12:42 am
1 Longer story
2 Main Character has to talk a little bit more
3 Ragdoll effect (like what Halo 2 had, when you shot the guys hand it would jolt back.)
4 Smart AI ( Like you can hit the gun from their hands and they would try and doge the bullets and go get their gun they droped, and start shooting you. But not TO smart.)


1) Firstly, its an FPS. People rarly play shooters for the story. All most really want is good michanics and just a good shooter. I really dont recomend trying to make a RPG story for a FPS, because it just doesnt apeal to the spacific crowd.

2) Talk? Maybe, but I think a cool and quite character is just cooler. He can say "Die Bitch" or "Fuck you" more aften though.

3) Ragdoll? That will only get you a high ESRB rating, and its hard to do.

4) Smart? How are you going to program that? No offence but if a rich company funded by a richer company cant even do it I cant see you doing it.

~

Firstly, I agree with Zebra. Realism is a big thing to focus on. The bullet-to-death ratio, how fast you can fun, how long you can run, how high you can jump, things like that REALLY MATTER.

What I am still hoping someone will make is an ultra-realistic MMOFPS. I cant see how playing with NPC's that shoot like crazy when you fall down in 3 seconds from wunds is fun, but if its one on one with both people like that, it would be really fun.

tourist
January 26th, 2006, 02:10 am
1) Firstly, its an FPS. People rarly play shooters for the story. All most really want is good michanics and just a good shooter. I really dont recomend trying to make a RPG story for a FPS, because it just doesnt apeal to the spacific crowd.

2) Talk? Maybe, but I think a cool and quite character is just cooler. He can say "Die Bitch" or "Fuck you" more aften though.

3) Ragdoll? That will only get you a high ESRB rating, and its hard to do.

4) Smart? How are you going to program that? No offence but if a rich company funded by a richer company cant even do it I cant see you doing it.

~

Firstly, I agree with Zebra. Realism is a big thing to focus on. The bullet-to-death ratio, how fast you can fun, how long you can run, how high you can jump, things like that REALLY MATTER.

What I am still hoping someone will make is an ultra-realistic MMOFPS. I cant see how playing with NPC's that shoot like crazy when you fall down in 3 seconds from wunds is fun, but if its one on one with both people like that, it would be really fun.
:unsure:

1) Disagree - Perhaps people don't play FPS for the story, Halo has a rather renowned one and was quite enjoyable in my honest opinion.
2) Yeah, Master Chief was cool because he didn't say much. It's up to you on what kind of character you want the protagonist to be though.
3) High ESRB rating? Who really gives a fuck? I thought you wanted an "ultra-realistic" game.
4) :unsure: In my opinion the Halo AI are pretty clever. I think you're expecting too much.

And I don't recall saying realism is something important.

SilverDeath
January 27th, 2006, 05:47 pm
super realism isnt that important, as long as you go by the basics, like, physics and stuff to that effect. besides, its no fun when you die every two seconds. if you went super realistic, therd be no energy sheilds, or aliens, everything about halos story that made it good.as well the complete impossablity of the situation your in

just stick to the natural laws of energy and physics, put in a good story, good weapons which make you have to statagize, no ultra gun basically, and make sure you keep the gameplay fresh and new, and a good multiplayer helps signifigantly

kkleung
January 28th, 2006, 07:22 am
but I want realism in the sense of smarter enemy squad AI. I don't know if any of you have played F.E.A.R. but that's got some of the best enemy AI i've ever faced. They move objects around so that they can take cover behind it, work as teams to try and flank you, and lay down supressive fire while others advance. It's amazing, it's all based on some kind of massive decision web or something. That's something I want to see Halo and other FPSs do more of. Physics are nice but gameplay improvement like that is what' I really want, and F.E.A.R. has shown that it can be done.

oh yeah, and real endings for the games, not just oh well u'll kill the main guy next time.

pifish
January 28th, 2006, 11:04 am
I've played FEAR, it's great and the AI are too most of the time, I've seen them do some pretty stupid things, like moving out of cover to create some, or at least they tried, then there was the time when someone pressed against the wall while I was shooting at them from the side, then moved towards me, needless to say it was bloody.

Eternal
January 28th, 2006, 05:43 pm
I played Halo 1 and 2 yesterday on XBox 360 and got Pwned by a 11 year old.
I think it was Halo 1 with capture the falg, I got a flag and got shot down like 3 seconds afterwards.

The game was super hard for me to navigate because I have no skills x_x
and I kept running into walls and getting lost.

crackthesky
January 28th, 2006, 07:07 pm
:comfort:

XD

when you get the flag, keep jumping up and down while running.
and be sure you have people to cover for you.
soloing is not smart =]

Neko Koneko
January 28th, 2006, 09:18 pm
When I make my gamming business I want to make a game that is at the same level or better then Halo.

http://www.mobygames.com/game/windows/halo-combat-evolved/credits

That's the people who created Halo. Stop your "gamming" business dreams kid, you'll never pull it off on your own.