Dead Panda
February 3rd, 2007, 09:54 pm
Straight from the Nintendo labs, and into my Wii, come's the newest addition to the Zelda series, Twilight Princess. Being somewhat of a fan of Zelda, I decided to pick this game up and see whats all the gripe about.
The story goes as follows, the land of Hyrule is in great peril, and you, good sir knight, is here to save the day. To make the storyline less of a rehash of days of old, this time around, the land is covered in some sort of darkness, and, well besides that everything is pretty much the same. Sorta. Instead of your dear friend Navi, you get this really obnoxious thing called Midnas, and its more mature around this time. Regardless of that, there's still some moments I found myself lole'd.
On the Wii, the game's graphics pretty much scream's Gamecube. So, don't expect much, hell they even ported it for those who own a GC, and not a Wii. Not too keen on the graphical difference between the two, but I'm sure its the anti Aliasing, higher pixel shader, bloom, so on and so forth.
The game itself follows the old recipe of latter Zelda games, run around dungeons, collecting cool toys, kill enemies. Most of the equipment here is a bit of a variation of Orcarina of Time, with spot of creativity. For instance, the iron boots which you get quite early on not only aids you in commiting suicide in lakes like last time, but allows you to cling onto magnetic surfaces, and its twice as loud for those who love to hear that CLUNK CLUNK CLUNK every step of the way, and the boomerange, well it still grab stuff, and thats about it.
The Wii blends in quite nicely. A simple jerking off of the Wiimote translate to a swinging of the sword. While shaking the nunchuck causes the ol' twirly thingie. Shooting with the bow is alot more cooler with the Wiimote, B is fire, so it feels like your shooting a gun. Aim by pointing at the screen. Though at times I hate it when I'm battling and I pull out my bow, and it goes "HOLY SHIT POINT THE WII REMOTE AT THE SCREEN WHILE I BLOCK YOUR VIEW WITH THIS LARGE TEXT". Other than that, I love it. Fishing acually feels like fishing as well. My only other major gripe is how some of the screens are mapped to like - or +, so I spend a few moments accidently going to the equipment screen when I really wanted to pull out my key binding screen. Though after a while you adjust to it.
The dungeons themselves are a helleva lot more interesting this time, requiring acual thinking, which I love most about the game. High five Nintendo for that one. Though I don't like how as the game goes on, a majority of your equipment starts sitting around collecting dust. Like the sling shot, or as I put it, the weakshot, gets taken over by the bow. Still, I'd enjoy it more if some of my equipment still had a purpose in solving the later puzzles.
The Twilight areas, which seems like a decent idea, and its sorta agreeable the first time around, but by the third time, it becomes more of a chore. Basically you run around in a bland and boring landscape filling up this item called the Vessel of Light with...Tears of Light to restore the land back to normal.
Another meh side of the game is the sound track, alot of it is remixes of previous titles, so be prepared to hear some familiar tunes, some which may move you, most which may bore you. It's really quite a mixed bag, but overall I'd rather turn off the music and listen to some of my own.
Overall, its a pretty good game. If your a fan of the series, then go for it. For a launch title, it's not too shabby, especially if your bored playing Wii Sports, or waiting for Super Smash Brothers Brawl. If your new to the Zelda franchise, it's not bad either.
Pro's:
Creative, challenging dungeons.
Great launch title if you're looking something besides Wii Sports.
Decent storyline.
Con's:
No voice acting.
Boss fights are a walk in the park.
Twilight areas are a dissapointment.
Music is...okay.
Score: 8.5/10
The story goes as follows, the land of Hyrule is in great peril, and you, good sir knight, is here to save the day. To make the storyline less of a rehash of days of old, this time around, the land is covered in some sort of darkness, and, well besides that everything is pretty much the same. Sorta. Instead of your dear friend Navi, you get this really obnoxious thing called Midnas, and its more mature around this time. Regardless of that, there's still some moments I found myself lole'd.
On the Wii, the game's graphics pretty much scream's Gamecube. So, don't expect much, hell they even ported it for those who own a GC, and not a Wii. Not too keen on the graphical difference between the two, but I'm sure its the anti Aliasing, higher pixel shader, bloom, so on and so forth.
The game itself follows the old recipe of latter Zelda games, run around dungeons, collecting cool toys, kill enemies. Most of the equipment here is a bit of a variation of Orcarina of Time, with spot of creativity. For instance, the iron boots which you get quite early on not only aids you in commiting suicide in lakes like last time, but allows you to cling onto magnetic surfaces, and its twice as loud for those who love to hear that CLUNK CLUNK CLUNK every step of the way, and the boomerange, well it still grab stuff, and thats about it.
The Wii blends in quite nicely. A simple jerking off of the Wiimote translate to a swinging of the sword. While shaking the nunchuck causes the ol' twirly thingie. Shooting with the bow is alot more cooler with the Wiimote, B is fire, so it feels like your shooting a gun. Aim by pointing at the screen. Though at times I hate it when I'm battling and I pull out my bow, and it goes "HOLY SHIT POINT THE WII REMOTE AT THE SCREEN WHILE I BLOCK YOUR VIEW WITH THIS LARGE TEXT". Other than that, I love it. Fishing acually feels like fishing as well. My only other major gripe is how some of the screens are mapped to like - or +, so I spend a few moments accidently going to the equipment screen when I really wanted to pull out my key binding screen. Though after a while you adjust to it.
The dungeons themselves are a helleva lot more interesting this time, requiring acual thinking, which I love most about the game. High five Nintendo for that one. Though I don't like how as the game goes on, a majority of your equipment starts sitting around collecting dust. Like the sling shot, or as I put it, the weakshot, gets taken over by the bow. Still, I'd enjoy it more if some of my equipment still had a purpose in solving the later puzzles.
The Twilight areas, which seems like a decent idea, and its sorta agreeable the first time around, but by the third time, it becomes more of a chore. Basically you run around in a bland and boring landscape filling up this item called the Vessel of Light with...Tears of Light to restore the land back to normal.
Another meh side of the game is the sound track, alot of it is remixes of previous titles, so be prepared to hear some familiar tunes, some which may move you, most which may bore you. It's really quite a mixed bag, but overall I'd rather turn off the music and listen to some of my own.
Overall, its a pretty good game. If your a fan of the series, then go for it. For a launch title, it's not too shabby, especially if your bored playing Wii Sports, or waiting for Super Smash Brothers Brawl. If your new to the Zelda franchise, it's not bad either.
Pro's:
Creative, challenging dungeons.
Great launch title if you're looking something besides Wii Sports.
Decent storyline.
Con's:
No voice acting.
Boss fights are a walk in the park.
Twilight areas are a dissapointment.
Music is...okay.
Score: 8.5/10